
Fuaim, new game

I made a new game, yay. I finished this just at the end of the year in 2012 and with my website spruced up a bit I'm posting it to the internets.
Check out the page here and download.
If you want a bit of history follow after the jump.

Shu, the end of the world as we know it

For the last number of months I've been preparing for and then working full-time on a new game and a new studio. Shu & Secret Lunch. We've just released a trailer, let me know what you think!

Vikings! Released on Windows 8

It's been some time since the last post, I've been busy starting Secret Lunches. I did get one game out in the mean time though, Vikings! which I worked on originally during Master's. Download here!
Blurb: "Vikings! Tower Defense lets you take control of the Celts and repel the encroaching horde from both the sea and land. Bright, inviting graphics and animation as well as intuitive mechanics reveal a fiendish, hectic game of strategy.
Players must gather money and place characterful units such as the hefty Caber Tosser and even Nessie herself to win and triumph over the Viking menace."
I worked on Vikings! back in July & August as the lead designer, then in September/October updated the code and finished it for release. It was definitely a challenging project at times, particularly working with someone else's ideas, and from it I learnt a lot.

An Fuaim - Teaser video

This is little taster for a game I'm working on right now.

Space Whale: Whale from Outer Space!

Space Whale: Whale from Outer Space! - July Teaser from Mac on Vimeo.
A psychedelic explosion of colour, fish and meta-galactic mammals.
Swing through space using the gravity of planets, growing bigger as you eat, until you can devour entire galaxies. Orbiting different planets causes different instruments to blend into the music and chomping planetoids plays musical notes into the cosmic cacophony.
Space Whale was created as part of our Professional Masters in Games Development at Abertay University. It was designed and developed using UDK throughout our second semester alongside other modules, between February and May 2012.
Credits:
Art: Chris Dodds, Luna Li, Sophia Pretoria George
Code: John Cooper, Tin Katavic, Shwetha Rao, Ramkumar Thiagarajan, Paul Andrew McGee
Design: Paul Andrew McGee
Production: Robin Berry

12 Months in 70 seconds

From July 2011 to June 2012
12 Months of Game Development - Paul Andrew McGee from Paul McG
Games (by first appearance):
0:00 - Fuaim
0:05 - Beep Brrp Bing Bang Bosh
0:09 - Space Whale: Whale from Outer Space
0:13 - AAHYOURFACEISONFIRE!!
0:22 - Beat Box Story
0:27 - The Lost
0:33 - One More Cup of Coffee
0:36 - Beggar, Baby, Bride
0:39 - A Sea of Roots
0:45 - Gameboy cycling - flash demo