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Entries in vikings (2)

Vikings! Released on Windows 8

It's been some time since the last post, I've been busy starting Secret Lunches. I did get one game out in the mean time though, Vikings! which I worked on originally during Master's. Download here!


Blurb: "Vikings! Tower Defense lets you take control of the Celts and repel the encroaching horde from both the sea and land. Bright, inviting graphics and animation as well as intuitive mechanics reveal a fiendish, hectic game of strategy.

Players must gather money and place characterful units such as the hefty Caber Tosser and even Nessie herself to win and triumph over the Viking menace."


I worked on Vikings! back in July & August as the lead designer, then in September/October updated the code and finished it for release. It was definitely a challenging project at times, particularly working with someone else's ideas, and from it I learnt a lot.

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Game Dev Weather Report: 04-07-12

I think it would be nice to make this a bi-monthly feature on the state of my current games, yay! You can find the first one here. I should have a video of my exploits over the last 12 months up soon as well.

First of all  Space Whale: Whale From Outer Space!
Space Whale is a gravity based, Katamari Damacy inspired game of eating and growing and eating and blowing up which creates music as you play (loops triggered by planets and notes played by eating). A psychedelic explosion of colour and fish (and giant space mammals).

The student prototype was finished in May and it came together nicely in the final month. When you focus on what is cool about a game and simplify, simplify, simplify the design, you can easily fix the core and improve what is broken. Expect a trailer in the next couple days.

Three more games and some nice screenshots after the jump!

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