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Entries in shu (3)

Shu - "For educational use only"

We recently finished a neat demo of Shu and it's been great to get feedback on the game. Afterwards we put out a little trailer, let me know what you think.



IGN also did a fun playthrough video.

"This is like what having friends would feel like."

Shu, the end of the world as we know it

For the last number of months I've been preparing for and then working full-time on a new game and a new studio. Shu & Secret Lunch. We've just released a trailer, let me know what you think!

Game Dev Weather Report: 04-07-12

I think it would be nice to make this a bi-monthly feature on the state of my current games, yay! You can find the first one here. I should have a video of my exploits over the last 12 months up soon as well.

First of all  Space Whale: Whale From Outer Space!
Space Whale is a gravity based, Katamari Damacy inspired game of eating and growing and eating and blowing up which creates music as you play (loops triggered by planets and notes played by eating). A psychedelic explosion of colour and fish (and giant space mammals).

The student prototype was finished in May and it came together nicely in the final month. When you focus on what is cool about a game and simplify, simplify, simplify the design, you can easily fix the core and improve what is broken. Expect a trailer in the next couple days.

Three more games and some nice screenshots after the jump!

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