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Sunday Post 23/01/11

This wonderful image comes courtesy of Fatheed's flickR page who did a series of 8-bit meets real life. And so begins the second, and week delayed Sunday Post.

- I start with this wonderful story by Michael Abbot, the Brainy Gamer, who uses good game design to teach his children to sleep. Guranteed to give you a wide smile!

- I loved this Gamasutra feature, Gems in the Rough, which took terrible, but very unique, games of yesteryear and revisited to see if their ideas could work today. In a time where the highest rated games are generally the most polished, but often less innovative, it's nice to see a different approach to the worth of a video game.

- Very interesting Game Set Watch article, I Don't Know What Came Over Me, explores the relationship of the player and the character he inhabits. Breaking the fourth wall is easy to get away with in comedic games, but Deadly Premonition dealt with the player/character divide in an extremely novel fashion.

- Frictional Games blog is an invaluable resource for good game design. Embracing Hardness is a more general article and could well be applied to anything, why it's often beneficial to take the hard route in artistic endeavours.

- Cruise Elroy gives a great rebuttalof Stephen Totilo's assertion that video game music is superfluous.

- I would listen to Jenova Chen say anything, here's some interesting thoughts on Journey.

- Auntie Pixelante espouses Nifflas' 3 stage level design in Night Sky, which cleverly peaks in difficulty with the middle screen of each set of three.

- Jeff Minterwhat a guy! Although, I am glad he's moved on from living creatures. Great Eurogamer interview.

- Fantastic article on how competitive games can evolve and self balance over time. Unfortunately the first scenario, that the game dies, is much much too common. 

- A nice look at the librariesof the rich and famous. The list of people is a bit lacking, except Woody Allen of course, but interesting nonetheless. Although, it is Umberto Eco who says it is a better to have a library of unread books to learn from, than a collection of things to show off. [Horribly paraphrasing alert]

- Minecraft is still fantastic, and Portal 2 ever closer.

- And to close the future of 3D!

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