




I made a short gameplay video of my rhythm-action puzzle game Beat Box last weekend, which you can check out here:
It's on hiatus at the moment but I hope to get some free time in the new year to finish up for a late February release.
I also did a few more presentations recently including one on 'The Early History of DMA Design' which I'm very happy with. I thought it would be a lot of fun to bring it alive by recreating Lemmings! So, much unnecessary but enjoyable time later, I finished an interactive game that took the lemmings past (4) important stages in the company's development (and ppt slides) over which I narrated, here's a piccy:
I'd love to polish this up and upload a playthrough with commentary sometime soon.
A lot of the modules and research I'm doing at Abertay this semester have recently overlapped in interesting ways, in particular looking at the positive, educational power of games. This culminated in a game design presentation I gave on the 21st of October called Kinect Worlds.
This unique first-person puzzle game comes from the ENJIMM University in Angoulême, France which also developed the wonderful Paper Plane game last year.
Somehow all the objects in the world such as people, doors and tvs, have become 2D imprints on the walls. Cleverly the player can move these textures around to solve puzzles, eg: moving a door to another wall to create a passage.
It might not quite do the concept full justice, but it is definitely worth checking out, if not for the wonderful art style, for its originality.
Sunday's batch of interesting articles!