
Production Report #1

1st November. I've set myself a deadline, and it's not a coincidence that it's the final date for submitting to the Student IGF. Motivation!
I harbour no delusions; the short list for previous year's was largely made up of flashy 3D, team projects developd over months, and I have a under four weeks to make a highly obtuse game that I'm not even sure will work. BUT, if it is good enough to submit, I hope I can good feedback and maybe even a little press from it.
Also, my 3D 4th year project will have to be written up and submitted soon. I have no Plan B at the moment so I really hope, some lecturer will accept it! Apart from that I'm still in the preproduction stages of my other two indie games which I wonder whether I'll even be able to make alongside my college project.
I do think I have hit upon the dénouement for the final 2d game of three though, which I can't wait to make. Is it bad form to introduce a completely different kind of gameplay right at the end? That doesn't quite do the idea justice, but there's only one way to know for sure. >: )
Is any of these vague musings interesting to anyone but me? With luck, it'll be something to look back on! :D

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