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Indie Game Spotlight #2

Flock Together

This the creation of the titular John from Armor Games, where he has created many many other titles including the infamous Achievement Unlocked.

Flock Together is a very simple game, but a very unique one. You control a little girl who wants to go as high as possible to recover her sheepie friend. You do this by tieing yourself to different birds, shooting out ropes to grab them. A simple economy, where you can sell birds and buy more ropes to gain a greater collection of avarian forms. More & bigger birds, means you can go faster and higher.

The movement mechanics are floaty and gentle, but always pleasing, and the game can become quite tricky as you try desperately to catch the last few eagles. It reminds me of a few games with similar conceits such as 'Beluah & the Hundred Birds'.

Very strong concept, atmosphere and execution. 'Fun'.

Roulette

Created by Peter Lu, this is a very simple, but powerful game. All you can do is push space, and hope.

It probably doesn't justify the file size, but it's interesting what a difference a real person (read: live action actor) can have on your experience. And if I wonder if the distorted, artifacted graphics are done on purpose. Regardless, they help give the game a very strange atmosphere.

Definitely play a few times.

L'Abbaye des Morts

Developed by Locomalito, two things have been said frequently about this game:

One: Finally we have a game about the persecution of the Cathars in medieval France.

Two: Spectrum, spectrum, spectrum, spectrum.

I love this. The visuals, animation, sound, even the gameplay is so strongly reminiscent of those early Sinclair Spectrum platformers, except with a more modern, less cruel take on the design. Opening with a memorable simple chase, and then the banging door, it's the little touches that make it special. As an aesthetic, it's bold and wholly unique to videogames; we should reclaim these lost styles! 

I only wish they went farther in updating it and included a quick save feature. Although it's probably only an hour or two long, I'll likely never go back to it.

If I have one complaint; where's the Speccy colour-clashing!?

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